And our community team collects formal feedback from players which is discussed in planning meetings every week.” We also read comments and engage with players on social media, conduct surveys, and watch streamers. We are fully embracing Steam’s community tools and plan to be most active in the Steam discussion forums and news feed. “Our developers are very involved with our community. How are you planning on involving the Community in your development process? “Realm Royale is currently free-to-play in Early Access, and will remain free-to-play after launch.” Will the game be priced differently during and after Early Access? Out-of-game features, such as player levels and unlockable cosmetics, have yet to be introduced.” All core gameplay is implemented (though we still intend to polish it). They will drop into a massive fantasy-inspired map featuring and play a last-man-standing, 100-player Battle Royale. Players can experience five classes, 17 weapons, and 25 abilities. What is the current state of the Early Access version? We also will add a number of features and systems allowing players to level up and unlock cosmetic content, such as skins, before launch.” “Our primary focus in Early Access is polishing the core gameplay experience. How is the full version planned to differ from the Early Access version? We want to do so much more with this game, and we intend to remain in Early Access until Realm Royale is finished.” We want players to be a part of Realm Royale’s development from the earliest possible moment so we can make the game you want to play.”Īpproximately how long will this game be in Early Access? As seen in Paladins and SMITE, our games evolve dramatically over the course of Early Access because of feedback we receive from our players. Though that is ultimately something most online games go through.įor now, Realm Royale's regular players aren't enough to keep it anywhere close to Steam's top 25.“Hi-Rez Studios strongly believes in building games alongside our community. While I am not familiar with the game enough to say for sure, it seems the official subReddit is full of nothing but complaints and negative feedback, most of it about gameplay changes. That said, a 95% drop could signal a stark player disinterest that may be hard to flip. This has been the case with Rainbow Six Siege, GTA 5, Warframe and several other in Steam's top ten. If you take free weekends out of the equation, most games continue to decline or hover around a set number of players in the months after launch. Very few games manage to keep their record-setting peak numbers for long. Compare this to 105,167 in June, and you'll see that numbers dropped by a massive 95%. In the last 24 hours, Realm Royale peaked at just 5,194 players. This rise in popularity sadly didn't last, and the game's concurrent Steam numbers continued to decline steadily since then. This caused numbers to jump considerably, and allowed Realm Royale to reach a peak of over 100,000 players, according to analysis by Githyp. Several Twitch streamers picked it up, however, during its launch week - including Ninja, Shroud and many others. Right out of the gate, the game wasn't very popular, attracting less than 5,000 concurrent players daily on Steam. Realm Royale entered Steam Early Access on June 5. Realm Royale, the battle royale shooter from Paladins, and Smite developer Hi-Rez, has seemingly lost players' interest in the two months since its release.
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